Ľuboš Herčka

Game Programmer

I'm a passionate game programmer specializing in creating immersive experiences for VR/AR based in Brno, Czechia. With a strong focus on AI, physics simulations, and rendering, I love tackling complex technical challenges to bring unique game concepts to life.

I thrive both as a solo developer leading projects from concept to launch and as a collaborative team member. Explore my work below.

Professional Experience

Habaduda Games (2022 - Present)

  • Led the design and development of Toy Monsters, a mixed-reality tower defense game for the Meta Quest platform.
  • Managed the full project lifecycle, from initial prototype to a published title with Beyond Frames.

BadFly Interactive (2020 - 2022)

    Dead Effect 2
  • Ported the title Dead Effect 2 to Oculus Quest, Android, and Nintendo Switch, optimizing performance and adapting controls for each platform.
  • Served as a gameplay programmer on an unannounced survival FPS, developing core mechanics in Unreal Engine 5.

Napnok Games (2018 - 2020)

    Chimparty
  • Contributed as a gameplay programmer on several console game projects using Unity.
  • Designed and implemented driving and combat AI for an RC car game, utilizing reinforcement learning with Unity ML-Agents.

Notre Games (2017 - 2018)

    Scratch Wars
  • Worked as a front-end Unity developer on a live-service collectible card game Scratch Wars, implementing UI and gameplay features.

Featured Projects

Toy Monsters (Sep 2022 - Apr 2024)

Toy Monsters Screenshot

A charming mixed reality tower defense game where your room becomes the battlefield. As the sole developer, I handled all programming and project management, collaborating with contractors for 3D art, animation, and audio to secure a publishing deal with Beyond Frames XR.

View on Meta Store →

AltLab VR (Dec 2021 - Present)

AltLab VR Screenshot

A comprehensive catalog and discovery platform for VR games. I built this site from the ground up, implementing automated web scraping for listings, a custom ranking algorithm, and dynamic content updates. It's monetized through paid ad placements for developers.

Visit AltLabVR.com →

We Are Two (Dec 2019 - Aug 2021)

A VR rhythm game inspired by Beat Saber, featuring a complete custom level editor. This personal project was an exploration of procedural level generation and music synchronization, with custom music tracks I produced using a Maschine MK3.

Watch Demo →

Beer Jump (Aug 2016 - Jun 2018)

An addictive mobile jumping game developed in collaboration with a 2D artist. This project was a deep dive into mobile game optimization, monetization models, and creating simple yet engaging gameplay loops.

Watch Gameplay →

Technical Prototypes & Experiments

MR Animated Skeletons (Unity ECS)

An experiment in high-performance agent navigation using Unity's Data-Oriented Technology Stack (DOTS/ECS). This prototype features dozens of animated skeletons navigating and colliding within a real-world mixed reality space.

Watch Demo →

Immersive VR Game Store

A conceptual prototype for a VR game storefront that moves beyond simple menus. This experiment explores how users could browse and interact with game content in a fully immersive, 3D environment.

Watch Demo →

Realistic VR Revolver Mechanics

A systems-driven prototype focusing on detailed, physical interactions in VR. This demo features a revolver with realistic reloading mechanics and a destructible environment, emphasizing object permanence and satisfying feedback.

Watch Demo →

Mixed Reality RTS Concept

Exploring the potential of mixed reality for the Real-Time Strategy (RTS) genre. This prototype maps the game board onto the user's physical floor, allowing for intuitive, hands-on control of units in a shared space.

Watch Demo →

Reinforcement Learning for Balance

A practical application of machine learning in Unity. This experiment uses a neural network, trained via reinforcement learning, to control the joint rotations and dynamically maintain balance.

Watch Demo →