I'm a passionate game programmer specializing in creating immersive experiences for VR/AR based in Brno, Czechia. With a strong focus on AI, physics simulations, and rendering, I love tackling complex technical challenges to bring unique game concepts to life.
I thrive both as a solo developer leading projects from concept to launch and as a collaborative team member. Explore my work below.
A charming mixed reality tower defense game where your room becomes the battlefield. As the sole developer, I handled all programming and project management, collaborating with contractors for 3D art, animation, and audio to secure a publishing deal with Beyond Frames XR.
View on Meta Store →
A comprehensive catalog and discovery platform for VR games. I built this site from the ground up, implementing automated web scraping for listings, a custom ranking algorithm, and dynamic content updates. It's monetized through paid ad placements for developers.
Visit AltLabVR.com →A VR rhythm game inspired by Beat Saber, featuring a complete custom level editor. This personal project was an exploration of procedural level generation and music synchronization, with custom music tracks I produced using a Maschine MK3.
Watch Demo →An addictive mobile jumping game developed in collaboration with a 2D artist. This project was a deep dive into mobile game optimization, monetization models, and creating simple yet engaging gameplay loops.
Watch Gameplay →An experiment in high-performance agent navigation using Unity's Data-Oriented Technology Stack (DOTS/ECS). This prototype features dozens of animated skeletons navigating and colliding within a real-world mixed reality space.
Watch Demo →A conceptual prototype for a VR game storefront that moves beyond simple menus. This experiment explores how users could browse and interact with game content in a fully immersive, 3D environment.
Watch Demo →A systems-driven prototype focusing on detailed, physical interactions in VR. This demo features a revolver with realistic reloading mechanics and a destructible environment, emphasizing object permanence and satisfying feedback.
Watch Demo →Exploring the potential of mixed reality for the Real-Time Strategy (RTS) genre. This prototype maps the game board onto the user's physical floor, allowing for intuitive, hands-on control of units in a shared space.
Watch Demo →A practical application of machine learning in Unity. This experiment uses a neural network, trained via reinforcement learning, to control the joint rotations and dynamically maintain balance.
Watch Demo →